Guns
Please sent me guns for this site....
|
Great automag, you have 2 guns and you shoot faster. |
|
|
Alien
FaceHugger Fires a "facehugger" at enemy. If it hits an enemy, they die after three seconds, spawning one or two pupae. |
|
Assault |
|
|
BatTrabb The Battle Rabbit And you thought the rabbits were weak. Well, you only saw one of their sides up til now. This is when they are a little angry with you and actually get the chance to retaliate. Heh. |
|
|
The BattleCows are a genetically altered
breedofNaliCow,capable |
|
|
BeeGun A stinger that fires either a fly that sticks to walls or a swarm of fireflies. |
|
|
A RazorJack that fires a spiraling bird for primary fire and for secondary fire, it lays a floating "BirdMine" which will instantly destroy *MOST* enemies. |
|
|
The Blob THIS IS WHAT THE BLOB DOES: |
|
|
Toggles threw the 6 different arrow (Bolt) projectiles! |
|
|
BR ( Basterd
Ray) Look at it and you know. |
|
|
You know what this is.....................
|
|
|
Bunny Gun This gun fires |
|
|
After you had finally got out of Vortex Rikers, you stumble across some sort of a strange animal. You as you pick it up you find it is a sweet type of cow. Then you accidently pull its tail, and it moo's,then suddenly *Zort* Crash* Boom *Bang* The cow sends rays of death, with some sort of flying explosives. "Woo ha" say then you walk up to a mean, green, Skaarj, and pull the cows tail, then it "moo's"*Zort*Crash*Boom*Bang* and the Skaarj is blasted into oblivion. Then suddenly another Skaarj comes up behind you fires. You put the cow in front of you and it takes the hit. Then you pull the tail again and *Zort*Crash*Boom*Bang*. anyways...... |
|
|
DeathBlossom This is an extension of the Grenade class. Upon firing, the DeathBlossom will initially stick in place, somewhat like the ClusterGrenade, then spin out of control spitting Shards in every direction. After a few seconds of this the DB detonates, like a standard Grenade. This is an AlternateFire only modification. |
|
|
Primary Fire rapidly shoots nasty little biting fish. Should one of these fish happen to hit a pawn they will start biting him for 5 seconds, then fall off. Alt Fire shoots five little Fish that function in the same manner descibed above. |
|
|
FlakStinger v1 A cool weapon that uses the Stinger model, and fires some cool FlakCannon stuff.Primary isn't that powerful but it fires fast, secondary fire just kicks ass. |
|
|
Look at the name and you know what is do. |
|
|
Frying Pan version
1.0(224) Ever had an uncontrollable urge to run around whacking people with a big-ass cast iron frying pan? Well, now you can. In primary fire,this thing will slap people around, and alt-fire will stun them with a nice "gong" sound. In either primary, or alt-fire you can hold down the button for a greater effect. |
|
GML(Guided Missile Launcher) v0.000000001a This is a nifty weapon that shoots missiles that you can pilot around. Good for SP and big maps. |
|
|
The Good Railgun Well, as anyone who knows me (which is no-one, probably) knows, I started
out in FPS gaming with Wolfenstein 3D, Duke Nukem 3D,Doom, but then took a short break to
focus on some of the coolest |
|
|
Try it.Alt-Fire Notes: Unstable Phased Plasma Emmission. When is strikes, it begins to destabilize, creating a field of enormous turbulence and, at the core, heat. The effects can be monstrous... Please be kind, and DO NOT use this on a crowd of nalis, herd of cows, etc., especially in an enclosed space. I WILL NOT be held responsible for any vomiting, nausea, or other ill effects due to EXCESSIVE gibs! |
|
|
You can either play a botmatch or a multiplayer game. |
|
|
This is v1.2 of my "fun mod" called the
JehGrenade. I don't think I have |
|
|
This is a remake of one of my old lasersight mod before the 220 patch.This is acually a TOTAL remake :-) nothing is the same except the concept, new model/textures/code and so on. |
|
|
Once not so long ago there was a mod made called the stinger arsenal. It was anOK mod, but it recieved an abusrdly high score. This angered a few mod makers but they quickly forgot about it and got over it for awhile. Recently on the WOD message board an interesting request was made for the stinger arsenal to be completed. Reading the post brought back memories of the amatuer mod, or more specifically, its review, and made them angry once more. However after carefully considering things the conflict was resolved, but before that post can entirely be laid to rest, a final change must come about: The creation of a multi-function stinger. This weapon is it, and with its release, I Necron_99 hereby lay that string to rest. So without further ado, the mod. |
|
|
Makes big hole in someone's head, or a little hole elsewhere. |
|
|
Hold down primary fire to charge up the gun. While
doing this, a "shell" |
|
|
Its a paintball gun.. duh shoot ppl up :) And if you get hit with this thing your dead.. It has damage set at 150 which will blow you to pieces :)... little bloodier than normal. Paintball but still fun.. also leaves nice splats on the wall.. |
|
|
This mod is 3 weapons that do more realistic damage (to humans). They are a tweaked automag, rifle, and minigun. Also included is some semi-weak armor. |
|
|
It uses the shotgun shells included with the game, but not yet in any available map, so you'll have to use the "ALLAMMO" command for more shells... |
|
|
Destroy Even The Most PowerFul Creatures With Colours. |
|
|
This is a remake off good guns, you must have seen it.. |
|
|
The Stinger might be a bit more fun. Imagine that bullet effect from various movies, the one that ricochets around forever while every one ducks one way or another to avoid it. Now imagine that every shard fired from the Stinger works exactly that way. |
|
|
Full documentation will be shown by the installer at the time of installation; it can be found in the help directory in the Serpentine.html file. |
|
|
The SmokeBomb is a form of grenade that you throw in the same way that you would throw a flare. SmokeBombs emit a noxious cloud of green gas that causes some damage when inhaled in significant amounts. Victims will become sick and begin coughing; they will often remain sick for a period of time after initially inhaling the gas. Coughing gives away your location and will naturally cause you to have small spasms. |
|
|
Fixed the Backfire Bug! Now the altfire of the BioAssault Rifle doesn't come back to hit you Added the AutoCrossBow and RazorJack III. The AutoCrossBow fires arrows. Simple. The RazorJack III is just a fun weapon. It is so strong, it will splatter any enemy into sushi with just 1 hit from the 15 razorbalde altfire shot. The fire and altfire rates are the same: 0.05. You can imagine... 15 shots, with only 0.05 seconds between shots... There may be a bug here...I believe Unreal's engine may not like trying to spawn too many razors, so practice caution. |
|
|
Ok, the following is for the people who went blind and can't see what happens when using the SonicBlaster: The Blaster creates a supersonic blast which smashes the next poor thing standing in the LOF away. When holding AltFire, the effect grows up to a fragging celebration (to my friend Sprint1: AltFire also effects just everything in the line of fire, NOT IN THE LINE OF SIGHT!!!!). |
|
|
This is an inventory pickup which uses the Flak Cannon grenade mesh doubled in size. After "throwing" this item, a few seconds later it will explode, spewing out 6 miniature grenades in random directions. These then explode after a few seconds with devastating consequences :) |
|
|
Just download it. |
|
|
Speaking of extra treats... Here's my quick and easy fix for anyone who misses Windex's FlameThrower mod, the king of all flamethrowers.Too bad I don't have the bitchin' model to go with it. |
|
|
Loads up and shoots acid grenades. That's it. |
|
|
CazzoFritto's Multirifle |
|
|
Great gun when you shoot others. |
|
Teleport yourselfe to another place in the game... |
|
|
If you have a gun thats not here sent it please to me.